8/23/2021

2 Minute Drill Game

62

Description The 2 Minute Drill by ICE is one of the most unique games on the amusement market, providing users with the chance to test out their football throwing skills! Test your skills against an interactive playfield that features four random “pop out” targets and 3 different sized scoring holes, one for each skill level. 2 Minute Drill is an ESPN game show based on the general knowledge UK game show Mastermind. The program aired from September 11, 2000 to December 28, 2001. ESPN Classic currently airs reruns of the series daily at 11:30 AM Eastern. Alright, you just got the two-minute warning. You’ve got to go 80 yards to score. 2 Minute Drill was a short-lived, sports-themed quiz show on ESPN based on the popular British game show Mastermind. To win the 2 Minute Drill, throw enough yards to achieve the Hall of Fame status! Compete with other players! If you don’t want to throw solo, take on your friends! The 2 Minute Drill allows you to connect two units together with a deluxe marquee to drive up higher earnings.

(Redirected from 2 Minute Drill)

The hurry-up offense is an American football offensive style, which has two different but related forms in which the offensive team avoids delays between plays. The hurry-up, no-huddle offense (HUNH) refers to avoiding or shortening the huddle to limit or disrupt defensive strategies and flexibility. The two-minute drill is a clock-management strategy that may limit huddles but also emphasizes plays that stop the game clock.[1] While the two-minute drill refers to parts of the game with little time remaining on the game clock, the no-huddle may be used in some form at any time. The no-huddle offense was pioneered by the Cincinnati Bengals and reached its most famous and complete usage by the Buffalo Bills, nicknamed the 'K-Gun', during the 1990s under head coachMarv Levy and offensive coordinatorTed Marchibroda.

No-huddle[edit]

Drill

The no-huddle offense is usually employed as part of a hurry-up offense, but it is not necessarily an attempt to snap the ball (begin the play) more quickly. Rather, the lack of huddle allows the offense to threaten to snap the ball quickly, denying the defending team time to substitute players and communicate effectively between coaches and players.[2] When operating in the no-huddle, the offense typically lines up in a predetermined[clarification needed] formation at scrimmage, possibly with a predetermined play in mind. The quarterback may then call an audible, altering the play call based on a perceived weakness in the defense's response. Some teams use this methodology to react to the defense and will remain at this pre-snap state for a considerable time as the clock runs down, providing a stream of actual and counterfeit play changes.

Development as a standard method[edit]

The hurry-up offense is nearly as old as football itself.[3]John Heisman's 1899 Auburn Tigers ran an early version of the hurry-up.[4]Michigan coach Fielding Yost was known as 'Hurry up;' as he had Bennie Owen call signals for the next play - even while still lying beneath the tackle pile from the previous snap.[3]

The first team to employ a version of the no-huddle approach as the normal offensive play strategy was the 1988 Cincinnati Bengals under Sam Wyche with Boomer Esiason as the quarterback. This approach, called the 'attack offense,' involved a number of strategies including shortened huddles and huddling much closer to the line of scrimmage than usual.[5] The no-huddle approach was used by many teams before but in specific situations for a limited time. This strategy proved to be very effective in limiting substitutions, creating fatigue in the opposing defense, creating play-calling issues for the defense, and various other advantages. The Bengals' regular employment of this offense was extremely effective.[5][6] The employment of this version of the 'no-huddle' propelled the Bengals to their second appearance in the Super Bowl.

The Buffalo Bills, defeated in the AFC Championship game by the 'no-huddle' Bengals, soon adopted this approach. Under head coachMarv Levy and offensive coordinatorTed Marchibroda, the Bills were the first team to truly adopt the no-huddle offense, and with Jim Kelly quarterbacking the no-huddle 'K-Gun' offense, the Bills became the only team in NFL history to appear in four consecutive Super Bowls, from 1991–1994. The Bills are considered the only team to ever use the no-huddle offense consistently and completely throughout an entire game for several seasons. This means that the 'K-Gun' offense always used the scheme as their primary offensive philosophy. Quarterback Jim Kelly would call and signal the plays himself on the field throughout the entire game. That is a unique achievement that has never been truly duplicated, therefore, the 'K-Gun' offense earned a reputation as the most famous and complete hurry-up offense in football. The 'K-Gun' offense is commonly thought to be named after quarterback Jim Kelly, but was actually named for Keith McKeller, a 6-foot-6-inch (1.98 m), 245-pound (111 kg) dual-threat tight end. McKeller was an exceptionally fast tight end, and due to coaches and teammates saying 'he has killer speed,' his nickname on the Bills was 'Killer.' That was the source of the 'K' in 'K-Gun.' [7]

In recent times Peyton Manning, formerly with the Indianapolis Colts and later the Denver Broncos, is best known for this technique, frequently changing the play at the line of scrimmage depending on the coverage that he sees from the opposing defense.[8]

In 2013, Chip Kelly became head coach of the Philadelphia Eagles and adapted the hurry-up offense that he used effectively at Oregon to the NFL. During the 2014 season, the Eagles averaged around 22 seconds per play, which is the fastest time of any NFL team since this statistic has been kept.[9]

Differences between the NFL and college approaches[edit]

While several NFL teams have begun using the offense in various ways, many college football programs have used the no-huddle or hurry-up as a way to gain an advantage when lacking talent in comparison to the teams they are playing. One twist on this approach is that often a college team will hurry-up to the line of scrimmage and line up in a set formation. Based on what the defense is showing in terms of alignment, the quarterback has the option of calling the determined play at the line of scrimmage or stepping back and looking towards the sidelines where the head coach or an assistant will relay a better play to attack the coverage the defense is showing. The Philadelphia Eagles of the NFL have also used this technique with a coach on the sideline telling their quarterback, via the radio receiver in his helmet, information on the defensive alignment; the radio is operative up until 15 seconds on the play clock and hence is only suitable for use when a fast hurry-up offense is used.

Two-minute drill[edit]

2 Minute Drill Game

The two-minute drill is a high-pressure and fast-paced situational strategy where a team will focus on clock management, maximizing the number of plays available for a scoring attempt before a half (or game) expires.[10] The tactics employed during this time involve managing players, substitutions, time-outs, and clock-stopping plays to get as many plays in as possible. In the first half, either team may employ the two-minute drill; however, near the end of the game, only a team tied or losing employs the strategy. Most famously, the two-minute drill references end-of-game drives by a team tied or trailing by one possession.

The two-minute drill is named for the point in the game, frequently after the two minute warning, when it is employed. If significantly more time remains, a team's standard strategies are still viable; if significantly less, a team has little option beyond a Hail Mary pass or the hook and lateral.

Play calling during the two-minute drill emphasizes high probabilities of significant yardage gains or clock stoppages. To help control the clock, teams tend to pass rather than run and to pass near the sidelines rather than the middle of the field.[10] The former provides for incomplete passes while the latter allows the receiver to run out of bounds, both stopping the clock. When plays that do not stop the clock occur, the offense relies on a combination of hurry-up plays and spiking the football – a play where the quarterback stops the clock by immediately throwing the ball into the ground (sacrificing a down by doing so) – and time-outs to minimize time lost. Additionally, in college football, the offense can temporarily stop the clock by gaining a first down.

Finally, as the offense gets closer to scoring, their clock management stance may shift towards running out the clock in an effort to deny the opponent their own opportunity for a two-minute drill.

References[edit]

  1. ^Malzahn, Gus. 'The Hurry-Up, No-Huddle: An Offensive Philosophy', p. 11.
  2. ^Glover, J. 'No Huddle? More Chances' American Football Monthly, Dec 2005 issue. Available online at AFMArchived 2008-12-04 at the Wayback Machine
  3. ^ abhttp://www.soonersports.com/ViewArticle.dbml?DB_OEM_ID=31000&ATCLID=208390369
  4. ^John Heisman: Auburn ‘the first to show what could be done’ with the hurry-up offense: The War Eagle Reader
  5. ^ ab'Wyche likes Bengals' retro no-huddle', Associated Press. Available online at sportingnews.com
  6. ^Eskenazi, G. 'No-Huddle Rule Wasn't An Easy Snap for Esiason'. New York Times, January 11, 1989. Available online at nytimes.com
  7. ^Warren, Matt (December 2, 2010). 'December 2, 1990 - Bills Unveil No-Huddle Offense'. Retrieved October 30, 2018.
  8. ^'Denver Broncos' Peyton Manning Revolutionized NFL Offense'. CBS. CBS. Retrieved 2 August 2019.
  9. ^Football Outsiders: 2014 Pace Stats.
  10. ^ abTheismann, J, and Tarcy, B 'The Complete Idiot's Guide to Football', p. 132 (2nd ed). Available online at Google book search


Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hurry-up_offense&oldid=997000492#Two-minute_drill'
Jennings County's Trey Wilson goes for a layup against Columbus North at Jennings County, Friday, Nov. 27, 2020. Paige Grider for The Republic Paige Grider For The Republic

Editor’s note: 2-minute Drill is an occasional Q&A that profiles students at Jennings County High School.

Two Minute Drill Game

Name: Trey Wilson

Grade: Senior

School: Jennings County High School

#190: “Moses: The Passover, Part 1”

Games

Parents: Lori and Andy Wilson

Siblings: Travis Wilson, George Hukill

Which elementary school did you attend?

Hayden Elementary School.

What’s your favorite class and why?

German because the teacher does more than just teach to us, he also is a very trustworthy and loving person. He has taught me so much about life.

In what extracurricular activities do you participate?

Basketball.

2 Minute Drill Game

When you’re not in school, where’s your favorite place to be and why?

On a basketball court because I don’t have to worry about anything. I can just play the game I love with no distractions.

What is your favorite food?

Pizza.

What has been your greatest high school memory?

My greatest memory is when got the news I was dressing varsity for basketball my freshman year.

Game

What are your plans after high school?

To major in business and then take over my dad’s business at Wilson Concrete.

Who in your life has inspired you?

My dad.

What is the most important thing you’ve learned from high school?

Quality over quantity.

What do you want to accomplish next year?

I want to get accepted to Wilson Concrete.

2 Minute Drill Game Show

A cool Friday night would be?

Sitting down with a group of friends and playing board games.

What three adjectives best describe you?

Reliable, loyal, friendly.

Favorite Movie?

“Hoosiers”

2 Minute Drill Game Show Wikipedia

What is your favorite book?

“The Mamba Mentality: How I Play,” by Kobe Bryant

2 Minute Drill Arcade Game Error Codes

The best place you have visited?

Drill Game Online

Canada. Everything there is so beautiful.