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  • Download and Install PPSSPP emulator on your device and download Soul Calibur Broken Destiny ISO rom, run the emulator and select your ISO. Play and enjoy the game. If the game is slow or log, copy the best PPSSPP game settings go to Best PPSSPP Setting. Dragon Ball Z Super Budokai Heroes Tenkaichi 3 Mod ISO MediaFire: Download ISO 505 MB.
  • Soul Calibur 3 PS2 link para download Seu Canal Interativo New. Soul Calibur III Longplay. Descargar Soul Calibur III para Pc (ISO para PCSX2 Emulador).
  • Originally, Soul Calibur is known for its graphics, here it is really very good, textures are smoothed, clothes and hair move as the characters move realistically. Of course, with music and sound effects are also fine. Combat system, borrowed from the great Soul Edge + + compilation of modern graphics heroes - is the secret of the success of SC.

Soulcalibur: Broken Destiny is a fighting video game in the Soulcalibur series for PlayStation Portable (PSP). It uses many of the features of Soulcalibur IV, including its character customization mode. One of the goals of the game is “to target beginners and novice players with Soulcalibur IV’s content.” The game introduces two new characters to the series — Kratos from the God of War series and Dampierre, a new original character.

SOUL CALIBUR BROKEN DESTINY MEDIAFIRE Part 1 SOUL CALIBUR BROKEN DESTINY MEDIAFIREPart 2 SOUL CALIBUR BROKEN DESTINY MEDIAFIREPart 3 SOUL CALIBUR BROKEN DESTINY MEDIAFIREPart 4 NOTE: this is the real patched CSO tested to work on psp slim 5.50 gen-b tested it myself sorry for the old links RAPIDSHARE LINKS to be available SOON! Soul Calibur 3 Ps2 Iso Torrent Download Posted: admin 'Soul Calibur III: Arcade Edition is a re-tuned, re-vamped, and, most importantly, fixed version of Soul Calibur III.


With Soulcalibur: Broken Destiny’s huge roster of warriors, players can battle as one of many returning favorites or new fighters for some nail biting brawls. Blow away the competition using finely tuned and enhanced mechanics including Critical Finishes, Soul Crushes and Equipment Destruction. Adding depth to the combat, an all new single player mode has been developed that not only challenges a player’s reflexes but also improves their fighting skills. Soulcalibur: Broken Destiny also allows gamers to engage in local wireless battles, allowing them to challenge a friend using the PSP systems ad hoc networking. Furthermore, an almost limitless character customization feature returns with even more possibilities to create a personalized fighter. Adrenaline pumping combat has never been so accessible.


Soulcalibur: Broken Destiny features an English language and Japanese language mode for both text and speech. Custom characters, however, can only be named using the ASCII naming interface, regardless of the language setting.

  • Quick Match is a mode where players are given a list of A.I. players with their titles and stats and choose which opponent to fight. Players who have won against the A.I will receive “unique titles” that you can wear, the “title” is under their name during Versus Mode.
  • The Gauntlet is the tutorial mode for Soulcalibur: Broken Destiny, which has similar story telling features like Soulcalibur II’s Weapon Master mode, although the player is informed at the start that this story is non-canonical.
  • Trials consists of three portions — Trial of Attack, Trial of Defense, and Endless Trials. All of the portions are round-based battles. Trial of Attack rewards score according to how well a player can chain the attacks.
  • Versus Mode is similar in features to Quick Match, except that the players are nearby PSP players who connect wirelessly through an ad hoc network.
  • Training Mode which allows player to test out moves and practice in controlled condition, much the same as Practice Mode/Training in other previous Soulcalibur games.

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SoulCalibur: Broken Destiny
Developer(s)Project Soul
Publisher(s)Namco Bandai
Composer(s)Junichi Nakatsuru
Keiki Kobayashi
Masaharu Iwata
Platform(s)PlayStation Portable
  • JP: August 27, 2009[1]
  • NA: September 1, 2009
  • AU: September 3, 2009
  • EU: September 4, 2009
Mode(s)Single-player, multiplayer

Save Data SoulCalibur: Broken Destiny PSP PPSSPP


'Soul Calibur III: Arcade Edition is a re-tuned, re-vamped, and, most importantly, fixed version of Soul Calibur III. Naturally, all glitches found in the console version have been fixed.

In addition to that we've re-tuned the overall balance of many moves and re-vamped Amy, Hwang and Li Long as official characters. All three have been revised into more unique move sets and help to expand the already expansive Soul Calibur III line-up.' WCMaxi (Namco Producer) This improved edition was made to make up for the home version problems, it was unbalanced, rushed and had lots of bugs, according to many players. You might have noticed that OOFMATIC had made this port before but the torrent is no longer available. Instead of making a torrent that, sooner or later, will stop working, I'll make a guide that will last forever. Step 1: Getting the data First, put in a folder all the files of your SC3 copy.

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You can notice there is a ROOT.OLK file in it, it's the file that contains the main game data, such as character models, movesets and game modes. And now get your hands on the AE files.

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Spid info s nog nagolovu. Now that the game was added to the MAME list (though it doesn't work at all yet on it), it's very easy. Go to and go to the MAME section. Look for Soul Calibur III and download the CHD file (not the other romset). It is the MAME format DVD image file, and you need to extract it. MAME includes an application called CHDMAN you have to use to do so.

Open it with the command prompt typing this command: chdman extractraw -o output.raw -i input.chd You will get a.RAW file, but it's actually a.ISO image, so you have to rename its extension to.ISO. Finally, extract ROOT.OLK or ROOT2.OLK using an ISO explorer (I used WinRAR). The two files are identical (you can notice that because they have the same size), so you can extract the one you want. Step 2: Putting the data in the right place Look this thread: It has the following files attached: the OLK Explorer, needed to explore and swap data in the ROOT.OLK files, and two things from the AE, that is Inferno's model and the title screen, so you can download them from there or just get them from the AE ROOT.OLK file, I documented them.

Use that thread to know where you should put the files, File7.olk is almost fully documented and File5.olk is partially on the first post, also later posts show where the weapon models are stored in File7. CHARACTERS The following list contains all what you need to know about File6.olk (the one with the character data in the AE). And remember to swap file 1 (included in the character data.olk file) too. If you don't do it, the characters' movesets won't work properly (and adding it makes the original movesets work badly).

File6.olk 1-4 Core gameplay files 3D MODELS - there are six costumes rather that the four (two for the extra characters) found in the PS2 edition, and the new ones have just different colors. There are two new.pkg files inside them, the latter one (File10.pkg) is the weapon model.

The 1P and the 2P weapons are included in the respective outfit files, also the extra characters' 2P weapons and Inferno's weapon are new. Finally, keep in mind that Amy's second costume is new to the AE, it's not a variation with different colors of the first costume like the one on the original, which is costume 3 here. ), that is File332.pkg. If you want to replace the old Lakeside Coliseum with no cage with the new one, put it on File158.pkg, Kunpaetku Shrine Ruin is File171.pkg and the new Lost Cathedral could replace 'Lost Cathedral - Ruins' on File313.pkg and suit it pretty well. About the old stages, the order in which they're stored is the same as the PS2 version, and some of them have new graphical effects here and there, if you wanna check them out.

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The file sizes will also help you. The ones for the ending movies on the PS2 version were also kept, and they were playable in Practice mode, which means they're not glitchy anymore. They're down on the list, not followed by any low sized files, unlike the regular stages.

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Also, if you wanna find the new title screen on your own, it's File779.pkg. You may find strange that it's stored in the file that contains the stages, but. OTHERS In File3.olk, there is some interesting stuff. First, there are the new lifebars, which are in File6.pkg (thanks dee4doa for finding them) and however don't exactly look as they should on PS2; File47.unk is a new image for the ADX logo; and finally File38.pkg contains some data for the AE character selection screen, but doesn't work well on PS2. Step 3: Building the new ISO file To build an ISO file, the first program you have to use is the CD/DVD-ROM Generator (see attached file).